Even the hunters and Truth Quest’s final boss crumble before the might of this busted ability.
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You swim up to the surface, get the hunters onto you, blow everything to hell, dive deep and eat ’til your active is ready again, and then blast more stuff. Once you get this, Maneater is completely stripped of anything you could feasibly call challenge. What is different is the body evolution, which gives the shark a new active that lets it literally charge up and fire radiation projectiles. Most of these parts aren’t notably different from the others. Each of the shark’s body parts gets a new atomic variation, which is irradiated. The good news is that there’s a new evolution that makes this take like 30-45 minutes. Truth Quest initially seems like it may be better paced than it ends up being, but at one point in the “campaign,” you’re simply tasked with getting your infamy up to five and killing all of the big hunters. The shark is back to do the same stuff again Again, there aren’t any actual missions, nor is there any content that feels handcrafted or unique. You enter the area, go to a marker, eat ten sailors, break a thing, fight a creature, yada yada yada. But the structure feels just as empty as it was before. You’ll also find a few new apex sea creatures, along with five new infamy levels.
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There are new points of interest, license plates, and caches to find. Instead, this is just more Maneater, for better or worse. It’s up to you to locate the apex irradiated creature that leads the pack and put it down for good.Ĭreating a new area with new enemies and the like could have been used as an impetus to make Truth Quest at least a bit more compelling than the main game is. The actual plot concerns your shark heading for a new area called Plover Island, where irradiated sea creatures are showing up.
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The narration is still amusing, but it has hardly any bearing on anything. Everything he sees is something he considers to be proof of this. The narrator returns, this time overly fixated on a conspiracy theory that states that insectoids are threatening to take over the world. Much like the main game, Truth Quest doesn’t have much of a story. This is certainly more Maneater, but the question stands: is the Truth Quest DLC worth it? It adds a few more hours of content and a significant amount of quippy narration from Chris Parnell, so I was hoping to see some content that fans of shark mayhem could really sink their teeth into. Nearly 16 months after release, the game is getting some DLC that expands the title with a new area, new enemies, and new evolutions and mutagens.
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What’s more, the content it did have was a bit too repetitive and honestly, mostly filler. There is no release date for it yet, but it is expected this Winter, there is also no word on a Switch release of the DLC, but best we wait for the main game to be released there first.Maneater was a little light on content when it launched. Inspired by Scaly Pete's father's tales of 'Gub'ment Experiments', we pick up where we left off and join Trip Westhaven and the shark's journey down the rabbit hole of conspiracy and military cover ups as you eat, explore and evolve through these uncharted waters." "We’re aiming to give players more of what they loved from the original Maneater, with the ability to grow bigger, explore an entirely new region off the coast of Port Clovis, and evolve further tools of destruction. “The team has been hard at work on Maneater: Truth Quest and we’re excited to announce the first details on the downloadable content that so many fans have been asking for.", said Sean McBride, Creative Director at Tripwire Interactive.
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The Maneater: Truth Quest DLC will be delivered over two episodes and is packed with new evolutions, challenges, wildlife, and more! Players will once again take control of the apex predator of the sea to Eat, Explore and Evolve their way to the top of the food chain.